I created this game using Unity 3D for a teaching course. The game takes place in World War 2 and contains one single mission. A number of planes are inbound to destroy a town and the objective of the player is to stop the enemy. The player has to translate incoming messages by using ASCII encoding and destroy respective enemy planes.
This game supports assessment for:
- Decimal to ASCII Encoding
- Binary to ASCII Encoding
- Hexadecimal to ASCII Encoding
Click here to download (Runs only on Windows)
Step 1 – First Screen
I’ve been talking with several young programming language students and many of them want to build and develop games. Some of them tried Unity 3D and Unreal Engine on their own but they found the engines very complex to use. I totally understand their situation. These types of engines are used by people that have good understanding in programming and 3D graphics. On the other hand this motivation should not be wasted! I think that at this stage, these students should try to modify high end games and at the same time learn the basics of programming rather than get into detail of how these game engines work.
Call of Duty 4 is the perfect solution for this objective. One can build mods using a programming language that is similar to C# and test the code in an online collaborative environment. I created some notes and decided to share them online. Feel free to use and enjoy 🙂
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I created this game for my masters dissertation. The game idea is based on the famous game World of Warcraft and supports single player and multiplayer game modes. The single player supports only one student while the multiplayer supports two students working together to solve the same task. Both game modes support spectator mode which can be used by any lecturer to act as a facilitator. The game has been developed using Unity 3D and can be played freely on any PC. One must not make any profit on such content.
Click Here to Download Game.
- Runs only on Windows.
- Open Port TCP843 (if game won’t connect with the online Server)
- Only 20 concurrent users allowed
In today’s tutorial we are going to connect Netduino with Android. It is recommended to first read this tutorial to better understand how Netduino works and can be connected to the LEDs.
The first thing that you need to understand is that Netduino can act as a server that accepts web page requests. Based on the content of the web requests, one can turn on/off LEDs. Therefore we can create an Android application that sends HttpPosts and has full control on our LEDs. It sounds easy right?
In our example we hosted the Netduino server locally by connected the Ethernet cable to the router and connected the Nexus 7 via the Wi-Fi.
In the following video, I explain how you can hide 3D objects and making it easier to work on your scene.
What is ‘Data Driven Graphics’?
Data-driven graphics make it possible to produce multiple versions of an image quickly and accurately for print or web projects. For example, you can produce 100 versions of a web banner with different text and images, all based on a template design.
In the following tutorial we are going to read data from a CSV file and automatically create a banner for every row contained in the below dataset.
In our example, we have two layers named as ‘Christmas Tree’ and ‘Background’ acting together as a very simplistic postcard. Yes, it is very simple.
If we open our sample dataset (the CSV Excel file), we can notice that our database is divided into four columns which are the “Name”, “Surname”, “Street” and “Country”. Do you agree that we need to link Photoshop with this database? Yes? Good. Let’s proceed to the next step.